![]() Supreme Commander may have a less intensive build order strategy in comparison, but it still applies to this game. Note that unique units, that have no equivalent cross-faction, will not appear here. Build Orders are fundamental to all Real Time Strategy games. The goal of this page is to read about a type of unit in particular, like tech 2 artillery installations or tech 1 air scouts. They are often deployed and launched late in the game when the players economies are well established. The Supreme Commander is responsible for managing all of the lower commanders, such as Commander Veldaban and Captain Lawgof. Extra T2 factories for Gunships will help against any amphibious units.This table is a list off most of the units in the game, grouped by type, regardless of faction. T3 Strategic Missile Launchers are static units that launch Nuclear Missiles, which are devastating wide-area attacks from an extreme range. Supreme Commander Bisi is the leader of the Dwarven Black Guard, the primary military and police force of the dwarves. Make good use of Flak and SAMs against enemy transports and ASFs. The freshly minted Harbinger bots eclipse the T2 Obsidians, so build Aluminar T2 transports to mobilise and let them cleanse! The Serenity isn't quite as good and may be a disappointment despite being able to fire on the move, it is slow to move and reload. As the battle goes on, assist the air factories and build more with adjacency to T3 power. Make use of the land factories for flak and T3 Harbingers. Ariel's main base is on top of a plateau in the map's southwest corner, so only air attacks, artillery, and nukes can reach her. Naval units will not be especially helpful, but there is a river separating the starting position from the UEF base. Denying enemy transports and controlling the skies in general will take up the bulk of the mission. This map is mostly hilly and so air transports will be useful, if not necessary. Supreme Commander (sometimes SupCom) is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games. ![]() Nukes are available towards the end of the mission, but no Experimentals or T3 artillery buildings are available. Naval T2 is available (but not particularly useful apart from AA cruisers in the river).
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